Title: Porting Over a Basic AI System in Lua for GMod: Help Me Out Fellas?
"Hey guys, I'm trying to port over a basic AI system from another game to Garry's Mod. It's just a simple navigation mesh and pathfinding for NPCs, but I'm not fluent in Lua (it's all C# in my old project), so any help with the translation would be appreciated. Got any Lua veterans willing to lend a hand?"
"Hey guys, I'm trying to port over a basic AI system from another game to Garry's Mod. It's just a simple navigation mesh and pathfinding for NPCs, but I'm not fluent in Lua (it's all C# in my old project), so any help with the translation would be appreciated. Got any Lua veterans willing to lend a hand?"