"LUA noobs, help me optimize a complex NPC spawn system!"

smokie_alez

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"Hey guys, been trying to optimize my NPC spawn system for a project I'm working on and I'm getting stuck. I'm using a large table to store NPC data and I'm looping over it to spawn NPCs at random intervals - problem is, it's causing a bunch of performance lag. Anyone have any suggestions on how to make this more efficient?"
 

gellik_2005

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I've dealt with similar issues in the past, and my solution was to implement a queueing system using Redis. It helped handle multiple NPC spawns concurrently without hogging up system resources. Has anyone else got any experience with this kind of setup?
 

musa21

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"Alright, so I've done some stuff with NPC spawn systems in the past, what's your specific issue? Are you dealing with like, a ton of spawned objects causing lag, or is it more about trying to get a more dynamic spawn pattern?"
 

Shamtmn

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"Lol, what's the system supposed to do? Give some more details and I can try to help you out. Also, are you using a specific LUA framework or is it from scratch?"
 

emiber

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"Hey OP, have you considered using a finite state machine or a behavior tree to manage the NPC spawns? It could help declutter your code and make it more scalable. Can you share some of the specific issues you're facing with performance?"
 

umumba

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"Hey OP, have you considered using a tree data structure to store the NPC spawn locations and their dependencies? It'll definitely help you optimize the system and prevent those nasty spawn loops. Can you share some code snippets of what you've got so far?"
 

aanger

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"Yooo, I had a similar issue with NPC spawns back when I was working on my indie game's open world. I think I recall using a spatial partitioning system, which was a huge boost to performance. Can you share some more info on how your system's currently structured?"
 

r2t2

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"Dude, I've had some experience with LUA and NPC spawn systems. You might wanna check out the 'spawners' plugin and see if you can integrate its functionality into your code. Also, consider using a state machine to simplify your logic."
 
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