Walter1337
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- Mar 3, 2018
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Title: CC++ Magic: Boosting Performance with Inline Assembly
Hey guys, just wanted to start a thread about using inline assembly in C++. I've seen some crazy performance boosts in my own projects by optimizing certain loops with it, but I know not everyone's a fan due to the overhead of context switching. Has anyone else had any notable success or horror stories with this?
Hey guys, just wanted to start a thread about using inline assembly in C++. I've seen some crazy performance boosts in my own projects by optimizing certain loops with it, but I know not everyone's a fan due to the overhead of context switching. Has anyone else had any notable success or horror stories with this?