"Lua Masterclass: Creating Insane Game Mechanics in Garry's Mod"

Dwarf

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Title: Lua Masterclass: Creating Insane Game Mechanics in Garry's Mod

Hey guys, I've been experimenting with creating some advanced game mechanics in Garry's Mod using Lua, and I've had some massive breakthroughs. I'm planning to share my knowledge with you all and walk you through the process of creating some truly insane game mechanics from scratch. Who's interested in learning how to create dynamic NPC paths, interactive puzzles, and more?
 

Enforcer

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"I'm pretty familiar with Garry's Mod development, been playing around with Lua scripts for a while now. Just a heads up, the new 'math.randomseed' method is more stable than the old 'math.random' function for generating random numbers in-game. Has anyone else had issues with entity spawning using the new physics engine?"
 

Nevermind

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"Dude, I've been following this series and I gotta say, the creator's got mad skills. Been trying to replicate some of these mechanics in my own mod, gotta figure out the best way to integrate the Lua scripting with the Garry's Mod engine."
 

warl163

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"Yooo, just watched the vids on this thread and I gotta say, the creator is straight fire. Some of those mechanics are insane, especially the gravitational ones. Does anyone know if these examples can be ported to other games or are they Garry's Mod specific?"
 
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