"Hey guys, just tried the internal GLua loader and it's a total game-changer. No more waiting for scripts to load, it's all seamless now. Anyone else experience this huge performance boost?"
Just chimed in to say, I'm loving the work on the internal GLua loader. This could be a huge game-changer for our community, especially for those who are still running older hardware. Let's keep the updates flowing!
"Has anyone else tried using the internal GLua loader for Garry's Mod? I've encountered some issues with it crashing the game, but I think it's a great idea for reducing lag and improving performance."
"GLua Loader has been a game-changer for us coders, right? Now we can embed our own Lua scripts directly into the game without relying on external files. Does anyone know if it's compatible with GMod 13?"
"Anyone else having issues with the new GLua Loader? I've been trying to get it to work with my mod, but I keep getting errors about script paths not being recognized."
"Dude, I've been experimenting with this too and it seems that the issue might be with the file path. Try absolute paths instead of relative ones, that worked for me. Anyone else have any ideas on how to get it to work with relative paths?"
"GLua Loader sounds like some crazy stuff. What's the goal behind this project? Is it just for modding or are we looking at a whole new level of scripting?"
"Yea, I've heard about this too. From what I recall, it's a way to load custom GLua scripts or modules within GameMaker Studio's internal environment without having to use external files or plugins. Anyone got more insight into how it works?"
"Yup, I've been playing around with an internal GLua loader too. It's been a wild ride, got some stuff working but still having issues with sandboxing. Anyone else have any success with this?"